// about
Hi, I'm Ed.
The honest reason I do this: I love shipping. The moment a project goes from idea to finished — live, working, looking the way it should — is the best feeling I know. I build for that feeling, which means I build to finish.
I don't start with a locked plan. I know how this is done — so I start, go with the flow, and adjust as I build. Taste and intuition steer, they adapt to whatever the work is, and so far every wing has turned to flight. The part I care about most is invisible: the small tweaks, the edge cases, the details nobody would ever notice. But if I notice one, I can't unnotice it — so nothing ships until I'm confident everything within my power is accounted for.
I'm a Riga-based developer who takes projects end-to-end — design, build, and ship. My angle is range: whatever a project needs, if it's possible I'll find a way, and if I can't do it solo I'll point you in the right direction.
That range is kept honest by depth. I designed, built, and shipped a full game — ChampChase, a story-driven boxing RPG — solo, to beta on iPhone and Android.
"If there's a will, there's a way."
// how I work
One person, the whole pipeline.
No handoffs lost in translation, no "that's not my department." From the first sketch to the deployed result, it's the same pair of hands — which means it gets done, and it gets done coherently.
You talk to the person who does the work. Scope stays honest, decisions stay fast, and nothing falls between roles — because there's only one.
Sound like the person your project needs?